Fruit Sandwich

I wanted to create a game ready 3D asset off a concept from a separate artist I have been following on Twitter. Giving myself a constraint to model within a day. As well as a day to UV, and texture. I did find myself using a bit more time than anticipated due to some software complications, but overall I am incredibly proud with how everything turned out!

I wanted to challenge myself to see how far I could challenge myself to push it with giving myself within a certain constraints via programs and timeline. I also do have a time-lapse video of the texturing process showcasing the hand painted texture in Procreate.

Using Autodesk Maya, Substance Painter, Photoshop, Procreate, and Marmoset Toolbag for software.

Concept by @NabatameKaztaka

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